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With the Real Brands Rims Pack mod, you’ll get to use texture mods that are based on actual wheels. If you’ve always wished that GTA V had more realistic rims made by authentic brands, you’re in luck. While the game has nothing to do with Batman, you don’t really need an excuse to drive any of Batman’s vehicles, do you? What kind of vehicles can you expect from the mod? Well, you’ll find the 2016 Batmobile and even the Batwing itself! Just imagine yourself swooping over the city in a futuristic-looking jet striking fear into the hearts of many.
REALISTIC DRIVING GTA 5 MOD
Fortunately for us bike fans and GTA fans out there, the Kawasaki Ninja H2/H2R mod allows us to drive this mighty bike in-game.Īre you a massive fan of Batman? Well, now you get to drive his vehicles in the game! If you can tell by the name, you’ll get nine of his awesome bat-vehicles to cruise around and wreak havoc in GTA V. And to your surprise, you might’ve discovered that the Kawasaki Ninja doesn’t exist anywhere in the game! Why the developers didn’t include this famous bike or at least a bike that’s like it in-game absolutely boggles our mind. In GTA, you’ve more than likely run into a manufacturer aptly named “Nagasaki,” based on Kawasaki. Kawasaki is one of the most famous names (and bikes) in the motorcycle industry! If you’re a big fan of motorbikes, you know the bike we’re talking about. That said, here are our top four GTA V vehicle mods you need to try now: With mods, you can take your GTA-V-experience up to a whole new level. Fortunately for you, mods exist to help you cut right through that boredom. Have you ever found yourself obeying the traffic rules inside the game? If so, then that’s a pretty good indication that you’re bored. Per-axis distribution of inertias tweaked, vehicle behaviour less erratic (SwapInertiaXY no longer needed)While GTA V offers many hours of fun and excitement, it does tend to get boring after a while. Minor frollcenrteheightcompensation fixes RealisticGravity reworked: Mass effects driving characteristics now (experimental)(Realistic option in menu) Minor "RealisticGravity" improvements - recommended to use now Slight visual body-roll increase for "RealisticGravity" Fixed suspension lowering for "RealisticGravity" You might want to increase fSuspensionForce for this. added RealisticGravity - Self-explanatory. Major under-the-hood physics improvements added rolloverhelp - Increases vehicle body-roll. Fixed slow garage entrences/exits that may have caused soft-locks Fixed bug where debugballs would sometimes not disappear completely or show damage effects RealGripLoss and BetterPowerCurve removed to make True Realistic Driving V more compatible, will try to release them as standalone scripts. Should be compatible with most, if not all, vehicle scripts now Calculation of forces is now handeled by the game engine: much more precise, forces of greater magnitude are fully supported Complete rewrite of RealisticMass with a wholly different approach Modified from: Real Time Handling Editor by ikt Teleporting is bugged, as it's impossible to determine when the vehicle is teleported and disable the inertia forces. Only cars are tested and supported, plane, boat, 2-wheel,6-wheel transport will not work or may behave unexpectedly
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Game may crash with some Enhanced Native Trainer versions You'll have to reload manually in the menu.
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Editing ta values with external scripts in-game won't change RealisticMass physics.
REALISTIC DRIVING GTA 5 MANUAL
Manual Transmission & Steering Wheel Support by ikt Drive Modes & Custom Vehicle Cameras by stillhere
![realistic driving gta 5 realistic driving gta 5](https://i.ytimg.com/vi/BxDFPTh0t_o/maxresdefault.jpg)
Realistic Driving V v2.5 by Killatomate To get the most realistic handling use Realistic Driving V v2.5 by Killatomate or another realistic ta mod Now features a menu to adjust values in-game!ĭefault keys for menu navigation: UP = L DOWN = K ENTER(SHOW MENU) = O Both linear and rotational inertia are present. It applies actual forces on your vehicle when it changes direction - accelerates. GTA V doesn't take vehicle mass into account for its car physics - this mod tries to mitigate that by adding inertia forces based on acceleration. Please don't forget to leave your bug reports and suggestions in the comments!